Carnage Cay

Carnage Cay is a drifting wound in the Tide-Realm Isles—a place where greed festers like rot and the land itself refuses to stay still. Shaped like a calcified graveyard of shipwrecks, the island groans and shifts as if alive, its heading unknowable, its destination irrelevant. No map can hold it. No compass can tame it.

The Cay is a paradox: brutal yet bountiful, cursed yet coveted. Its jungles are thick with venomous flora, its cliffs carved from stone that resembles petrified hulls. And yet, it offers riches beyond imagining—natural resources, rare fauna, and relics that seem to rise from the soil like offerings. But everything here is touched by the sickness of Hur-Kane’s creed: ambition without restraint. Even the wind smells of want.

Known as the Horizonless, the Korrathi are a brutal, ritualistic people who worship Hur-Kane, god of endless horizons. They believe Carnage Cay is his altar, and they are its keepers. With no means of leaving, they prowl the shores for outsiders—sailors, scavengers, fools—offering them to Hur-Kane in the Ritual of Horizons, a rite meant to break the divine bond and summon their god’s return.

They wear conquest like armor. bones, driftwood, and scattered gold fused into ceremonial garb. Their weapons are forged from wreckage and reef. Their culture is one of dominance, sacrifice, and divine obsession. They are locked in eternal conflict with the island’s cursed fauna—especially the Simians of Spoils, whose mimicry and greed mirror their own.

"The Last Breath”

Bound and captured by The Horizonless, it has been conditioned and trained to recognize the scent and presence of objects once influenced or handled by the gods.

They send this creature in pursuit to capture sailors who have found themselves lost on the island and are dragged back to the tribe for the “Ritual or Horizons” where the native believe a sacrifice will bring Hur-Kane back from the void to rule the Tide-Realms once more.

The creature is born from the island’s deepest trench. It emerged long ago and it is the only one of its kind. An agile and serpentine like eel monster that is rough and mottled like driftwood, with patches of barnacle-like growths that pulse faintly when near divine relics.

It has no eyes, Instead, it has a translucent membrane over its face that ripples when it senses god-touched objects.

It does not breathe in the traditional sense. Its chest expands only when near relics, as if trying to inhale something it lost long ago. When near relics, it begins to convulse and emit low, rhythmic clicks. It is fluid and silent otherwise, searching for something to connect it to its divine origins.

Driftraptor-

A strange creature resembling the fusion between a shark, shipwreck and raptor. It has the ability to sniff out deposits of jewels and treasure and covets them, making nests for its young with the cursed bounty.

They are vicious and greedy by nature. A pack of them will decimate a wandering sailors camp in mere seconds if they remain undetected.

Simian of spoils-

Primate type creature and shape shifter by nature. They appear as though they are entirely made of gold and coins. Hiding in tempting deposits on the island for unsuspecting sailors. The men who stumble across these creatures often mistake them for buried treasure. Only to be buried themselves upon attempt at removal. They are ambitious creatures by nature and have even been rumored to take a vessel by force themselves. Having no ability to sail a ship for very long, these exploits are short lived. But every attempt has left the boat and its crew decimated by their unbridled fury.

Abyssal Stallion-

An immense horseshoe crab, equestrian creature. They are rugged and aggressive creatures by nature. Only tamed by dominance and conditioning. The natives use the shells from the ones which have outlived their usefulness as body armor and sometimes even construct small homes with their huge armored plating.

Tidalslug-

Massive, bioluminescent slugs that leave trails of acidic mucus. They are passive until provoked. The Natives harvest their slime for ritual markings. These massive creatures are also believed to carry fragments of divine memory.

*The images and graphics presented are utilized at this stage purely for worldbuilding and establishing context to the brand of Tide-Realm Corsairs.
All concepts and imagery are owned by Corsair Creations.

Next
Next

The Pirate’s Codex